Godot Version
Version 4
2d
Question
So I have 2 collisions on my 2d player character one for standing and one for crawling but whenever I start it I just clip through the floor and fall. What’s the problem with this code.
$collision1.set_deferred("disabled", true)
$ccollision_crawl.set_deferred("enabled", true)
Then it does the inverse when I’m not running the crawl function setting collision1 on and collision_crawl off.