Greetings, fellow developers! I’m a Unity newbie making my first appearance into Godot for a project. In my previous Unity exp, I utilized C# and utilised graphic architectures like Unity’s HDRP and URP for high-resolution textures.
Now, I find myself in need of compatibility with high-res textures in Godot. I’ve come across conflicting opinions about Godot being primarily for 2D games, and I’m unsure about whether making the switch or not. Can anyone share their experiences or insights on whether it’s feasible to achieve the visual fidelity I’m aiming for in Godot, particularly with graphic architectures similar to Unity’s HDRP or URP?
For context, here’s the visual standard I’m aiming for:
I’m particularly interested in whether Godot 4.2, the latest release at the time of writing, supports or facilitates achieving similar results. Any insights or advice would be greatly appreciated! Thank you to everyone taking the time to read and respond.