Just wondering if there’s a way to get a hit style tween where the object animates but the end value is the same as the start.
Another example might be a shake?
This is the best I have at the moment and I was wondering if i’m missing something.
Have you tried adding another tween property line to set it back to the original value? Probably a couple different ways using this method. You’d have to store the original value somewhere at an appropriate time e.g. right before the first tween property.