Godot Version
GODOT4.4
Question
I am making a demo of an infinite world top-down 2D sandbox game, and I have completed the dual grid system and block loading functions. Now I want to add various resources or objects to it, such as trees, stones, shells, seashells, flowers, and even building walls tiles that can be constructed. The problem I encountered is how these resources should be presented on tilemap.
- In the form of tiles, the performance is high, but the interaction is insufficient, which makes it difficult to meet the effect I want for tiles, such as blocking transparency, shaking during collection, and falling fragments.
- In the form of scene tiles, various interactive effects can be customized, but it may affect the performance fps. Is the drawcall too high? (Uncertain)
Do you have any suggestions?