I know I can scale particles by changing the texture size, but I just want to scale everything like any other node. Transform.scale doesn’t seem to affect particles.
Are these my only 2 options:
Change the particle texture size
Change the scale in particle settings (I’ve been using this but I have to change my randomness settings everything I want to resize the node itself)
I was surprised to hear this so did a quick test just to check and you are right, even though when you scale the parent the size of the particles paths, or emission distances do scale up or down, the particles themselves do not. So yes, I suppose scaling the particles in the settings is the only way. I was surprised though TBH. Was not what I was expecting.
EDIT now I am thinking about it of course this works like this. The particle emissions are generated separately from the normal node scaling, so it shouldn’t have been a surprise, but it was TBH.