Godot Version
4.2.1 stable
Question
I have been trying to animate the animation of a sword to a sprite, but when I set the position and rotation of the object to the track, it does not let me move or rotate it in the next frame, how do I solve this? I can still move the nested texture, but that’s not what I’m looking to do.
Later I tried to redo the sprite animations, and the same problem occurred when animating the movement, I imported a sprite sheet and set each animation to be related to the rect position, frame and hframe, when I wanted to do another animation the position was blocked of the rectangle on the sprite sheet, I don’t know how to solve this