How can I correctly animate objects with the AnimationPlayer node?

Godot Version

4.2.1 stable

Question

I have been trying to animate the animation of a sword to a sprite, but when I set the position and rotation of the object to the track, it does not let me move or rotate it in the next frame, how do I solve this? I can still move the nested texture, but that’s not what I’m looking to do.

Later I tried to redo the sprite animations, and the same problem occurred when animating the movement, I imported a sprite sheet and set each animation to be related to the rect position, frame and hframe, when I wanted to do another animation the position was blocked of the rectangle on the sprite sheet, I don’t know how to solve this

Can you sent your project files?

Of course, where do I send them to you?

Link of project(google drive, itch.io etc)

I’ve sent request

Sword node is locked. Press on lock to unlock it. Now works?

i want the texture locked, but not the 2d node
i want to move and rotate the node, and this happened to me with other animations that i was creating