Godot Version
4.3
Question
I’m the proud owner of a Meta Quest 3 and I started making a clone of the popular Laser Limbo to test Godot’s XR capabilities as a small project. Managed to setup a simple scene in passthrough for now. There is however one issue remaining :
Laser Limbo uses boxes placed on top of real walls/obstacles to “force” the virtual rendered scene to be transparent, letting the camera feed go though and successfully hiding virtual objects behind real objects/walls.
Basically how can I use objects as transparency masks for the whole rendered frame in order to prevent the virtual objects from obstructing the camera feed ?