I suspect it has something to do with the web export settings, but I’m not sure how to fix it. The game still runs fine, so I’m not sure what this error is affecting or if it’s important to fix.
The first error about the getting pid, happens because the debug server calls it. You can ignore it.
It seems like the spoofcheck also is only called in a debug builds and is probably throwing the error as the web build gives less access to the filesystem. Can probably also ignore.