How can I disable texture filtering on a FBX model?

Godot Version

4.3.stable

Question

Hi! I want to use low poly and low resolution FBX models in Godot, but for that I need to disable texture filtering. Ive been searching for quite a while in the inspector and through the forums, but I found nothing. Can someone show me how I can use the Nearest texture filtering for a FBX model?


Screenshot 2024-10-25 182950

Do I have to create an inherited scene or something?
Also, if there is a way to do this globally (for all models), please tell me how.
Thank you!

Yes you have to change the material.
Material → Sampling → Filter

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Thank you but, it seems to be locked, can someone help me with that?
Screenshot

you either have to make the mesh unique or the material or both

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Found a solution

Use GLTF models. Works with Blockbench.

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