Godot Version
v4.4.1.stable.mono.official [49a5bc7b6]
Question
That’s all. The layout doesn’t look intuitive and I can’t seem to find any tutorial online. Thank you in advance for your help!
v4.4.1.stable.mono.official [49a5bc7b6]
That’s all. The layout doesn’t look intuitive and I can’t seem to find any tutorial online. Thank you in advance for your help!
You’ll need to create a script that extends CodeHighlighter
and implements the different colors you want to have and use it when needed.
Example:
extends Node
@onready var code_edit: CodeEdit = $CodeEdit
func _ready() -> void:
var highlighter = Highlighter.new()
code_edit.syntax_highlighter = highlighter
class Highlighter extends CodeHighlighter:
func _init() -> void:
function_color = Color.RED
number_color = Color.DARK_KHAKI
symbol_color = Color.YELLOW
member_variable_color = Color.GREEN
# Color for the different keywords
add_keyword_color("var", Color.CORAL)
add_keyword_color("for", Color.CORAL)
add_keyword_color("in", Color.CORAL)
# Just making print() an special keyword and not a function
add_keyword_color("print", Color.DARK_MAGENTA)
# Color for string literals
add_color_region('"', '"', Color.AQUAMARINE, false)
# Color for comments
add_color_region("//", "", Color.GRAY, true)
Result:
This uses an inner class so it’s easier to showcase. You can use a new script and give it a class_name so you can use it in the editor directly.
https://docs.godotengine.org/en/4.4/classes/class_codehighlighter.html
Maybe as a subnode of TextEdit?