Godot Version
v4.4.1.stable.official [49a5bc7b6]
Question
So I done this before. But, it's super in the way right now. I just need a suggestion here. Would super appreciate it. I also attached my problem screenshots. New project. Just for this example. A 3D Godot scene. I got a default cube. Default material applied to the cube. White, it's supposed to be white. I load the scene. The entire screen is the background color. I don't want to add light, ambient light, emission. Kind of the kid learning shaders. I just want to play around in 3D for a while without doing a bunch of unprofessional 3D modeling and texturing. I can't predict what the final result will be. I don't really believe professionals jump to super high definition on first day, anyway. How can I make my objects visible in 3d without light? Please. Thanks. Bye