I’m experiencing an issue with Area2D in Godot where the mouse_entered signal is only being triggered as if the polygon were a rectangular bounding box, despite my CollisionPolygon2D having a custom shape. How can I ensure that the mouse detection accurately follows the contours of my specific polygon shape and not just its bounding rectangle?
i displayed, but it’s fine here, i read the code and how the signal is connected are both the same as mine wow
i also i checked the changelogs,from 4.2.1-rc1 to 4.2.1-stable, there are no changes in regard for this polygon or mouse entered for collision object 2d
Your answer helped me find the problem! I switched to using the add-on physics engine Box2D because I saw on YouTube that it performs better and is more stable. I’ve been using it without any issues, so I completely forgot that it could be the reason.
Thank you so much for your help, and Happy New Year!!