Godot Version
4.2.2
Question
Hi y’all, for some reason I’m getting an error when trying to access a Node2D’s transform property. The specific line that’s giving an error is line 45. The “pivot” variable is a Node2D in my hierarchy, and the other lines referencing it work perfectly fine. It just throws me an error when trying to access any of it’s transform properties (which I know it has, I can see them in the inspector). Here is the code:
Thank you.