How do I add Normal Maps to Sprite2d

Godot Version

4.3

Question

I’ve been stuck with outdated tutorials for over an hour. I have 2D sprite and normal map. I just want to use the normal map to map the lighting look better and I can’t figure it out. If you know how, please explain to me as simply as possible because I may just be being silly.

Create a canvas texture resource for the sprite2D, this includes a normal map.

In the texture slot add a new canvas texture and expand it. There you have slots for diffuse, normalmap etc.

Here’s info in the docs: 2D lights and shadows — Godot Engine (stable) documentation in English

Edit: oops, sorry gertkeno, didn’t see you were replying.

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