How do I create a tilemap/tileset from a bunch of individual images?

Godot Version

4.2.1

Question

I’m trying to import a bunch of individual images into an Atlas in order to create a tileset but seem to be hitting a wall as to how the interface works or if what I’m trying to do is even possible.

I’ve created a TileMap node, and then created a new TileSet and set it up correctly.

If i drag all the images assets across I can create what I think is an Atlas. Each image has a separate ID number. Each tile can be then selected individually and it will appear to the right in the main area of the TileSet Window.

That’s about it. I can’t select the tile to paint with it in the main window, I can’t interact with the image to create a tile, I can’t seem to do anything with them.

Ultimately, I would like to be able to create a tilesheet with all the images I need so I can them paint with them, create auto-terrain, etc.

I’ve seen it done in an old tutorial for Godot 3 but I understand they changed the interface for Godot 4 and there just doesn’t seem to be any info/vids/tutorial about working with individual images as tiles in this latest version.

Please help!

Can I tilesheet be created from individual images in Godot 4?
Is this even possible?
What is the workflow for this?

1 Like

Make sure you’re in the TileMap tab at the bottom whenever you want to paint onto the TileMap

If you want to create a single Tilesheet then go to the TileSet tab, and there click the 3 Dots and click Open Atlas Merging Tool
image

There you can Shift Select all the seperate images and generate a single sheet with all the individual images

3 Likes

Thank you so much for the response.
After I read it I went back and checked the official documentation and did find reference to the Atlas Merge feature there. I suppose I missed it in all the noise of not really knowing what to look for.

Thanks again :slight_smile:

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