Godot Version
4.2.1
Question
So, I want to do animations using springs that are controllable with variables. For instance, run animations, that can go left, right, up down, yes - but suppose I want for each of the character’s head to look up, down, left, right independent of the body direction? I don’t want to have to make 16 different animations for each run cycle - and what if I want to add a blink, or a smile? Suddenly the permutations explode into total intractability.
How do I go about tying animation parameters together?