Godot Version
4.2
Question
so, I have this CharacterBody3D that I’m moving down in the global axis, and I want to see what the forward speed on the local axis is (since the function is for an aircraft stall feature, and I want to end the stall if the player is pointing down while they fall and moving “forward” locally).
What method or command would I use to check this, if there is one?
Thanks, Fishbed.