I’m asking because I didn’t see anything addressing this in the documentation, and I want to pass over already-excluded objects to reduce redundant overhead.
It likely starts with no exclusions, and adding RIDs to exclude shouldn’t be very taxing. There doesn’t seem to be a way to get the list but you can always test and see.
You shouldn’t add many exclusions, even excluding the player may be unnecessary not because it’s added by default, but because the player’s collision shape should be simple and not have back-face hits; and you could position the spring arm away from the player. If you do want to exclude many objects then you should use layers/masks as described by @mrcook 's response.