How do I let the user import mp3 or wav files in 4.5?

Godot Version

4.5

Question

I want to let the user specify a filepath and play that audio file, but I dont know how to make the .import file that is needed to play the file. Ive seen a couple solutions for this on 3.5, but i havent seen anything for 4.5. Even just a point in the right direction would help because im completely lost.

Both the AudioStreamMP3 and the AudioStreamWAV classes have a static function load_from_file(path: String) for this.

Thank you so much :face_holding_back_tears: