I’m trying to create a remake of the classic C64 game “Bruce Lee.” I’m struggling to get the sprite looking right while Bruce is running. I’ve broken the animation down into three parts: start_run, run, and end_run. I created the sprite using Ludå, but I can’t quite get the movement I’m after—a nice, smooth motion. Can anyone help me with that?
Thanks! It,s quite hard to get Ludo to understand movements. For exampel a run sprite. It has problems getting the legs and arms pending in a smooth way.
An AI sprite generator turns a text prompt or reference image into game-ready character sprites, then animates them - walk, run, idle, attack - into a packed sprite sheet. Ludo generates sprites in 30+ art styles and exports engine-ready sheets with atlas data for Unity, Godot, and GameMaker, with no drawing or rigging required.
Have a look at some sprite sheets ripped from 2D games for reference.
Make sure the rear leg is tucked in and up when the foot is off the ground. Then have the knee rotate outward as it comes forward and becomes the front leg.