Basically, an area that always expand on all front, unless it’s already filled or it reaches some static collision, it keeps going.
It’s ultimately just for a visual effect so not having functionality is fine, as long as it renders.
Any idea how this can be achieved? Thanks.
What do you mean by that?
If it’s one-time, wouldn’t that still require me to do some procedural work, which should allow me to apply the same thing to other use cases?
I just realized Hexagon might be the key to my problem.
It expands on all front, only has 6 directions to check each update; using TileMap, it should be pretty easy to mark where the obstacle lays.
That should work? Probably?