Godot Version
4.1.2
Question
With Textures you have the option to make it adjust automatically to the screen size. but how do i do this for a videostream player since it doesn’t have these option.
I created a canvas layer and put a videostreamplayer in it but regadles on what mode I set it in, its always ginormous so that you can only see the center of the video. but i am stuck with how to adjust it. Like it is a 16:9 Video, and the game window is also 16:9, so how can i make it scale according to the window size?