How do I make art for my game with out it breaking or something?

Godot Version

v4.2

The situation

I want to make art for my project but I don’t know how.

I have “XP” with Ibis Paint and know a lot of art stuff but I never made something like a tile map or a sprite sheet.

  • What program sud I use?
  • How do I determine the correct canvas size?
  • Am I asking the correct questions?
    (Sorry there :upside_down_face:)

The project I am making is actually the “How to make a Video Game - Godot Beginner Tutorial” which means 16 bit pixel art.
I need to learn how to make art so I can actually make my own game. :upside_down_face:

(Sorry if my question was strange :hatching_chick:)

tilemaps and sprite sheets only need consistent sizes. A tilemap of 16x16 is great, but don’t throw in a random slightly-larger 24x24 tile. Aseprite is very popular for pixel art and animations. piskel is afree online tool.

For higher resolution art you should measure how large you want the sprite to be, Godot has a Ruler tool in 2D that can help with this. Then draw to approximately that size. This is especially good practice for user interface.

I would recommend Krita, free and powerful drawing and animation tool. GIMP is also good for editing images, but doesn’t have good animation tools.

2 Likes

Thank you :blush:

Now all I need is to learn pixel art seeing that I don’t have a set up made for drawing.

To be true I don’t have a proper set-up for any thing really. :sweat_smile:

I second Krita for 2D art, including pixel art. If you zoom into your document far enough, you enter into pixel editing seamlessly.