Godot Version
4.4
Question
I enabled “Canvas” as the background mode option for my WorldEnvironment node since my game is 2D, but now every object in my scene is getting affected (as in, there is somewhat of a high saturation effect getting applied to every single item in my scene). How do I remove this effect and how do I make it selective? I’ve enabled HDR in the project settings.
What happens if you set the background to “Clear Color”?
Apologies for replying so late! This post was published a while after I created it, so I messed around with the editor in the meantime.
It was because I was using Mobile renderer and changed it to Forward+. But even after that I found some issues with my text introducing artifacts so I decided to fake the glow (which was originally supposed to be applied from WorldEnvironment) in the asset the text was supposed to be on instead.