Godot Version
Godot 3.5.1
Question
Okay so I’m trying to make an addon that port the Godot 4 “hover-docs” into Godot 3.5. I’ve gotten about 1/3 of the way there however, it im stuck… well kinda.
I gotten as far as editing the tooltip, however the formatting is all wrong
So now my idea is to replace the Tooltip’s UI Node Entirely so i can add my own RichTextLabel Node… however this issue with this, it seems that EditorProperty dosent allow for changing this. Is there any way to fix this?
Current Code
tool
extends EditorPlugin
func _no_filter(_node, _depth) -> bool:
return true
func find_all_children(
current_node: Node,
check_callable: FuncRef = funcref(self, "_no_filter"),
max_depth: int = -1,
prune_branches: bool = false
) -> Array:
if max_depth == 0:
return []
elif max_depth > 0:
max_depth -= 1
var results: Array = []
for child in current_node.get_children():
var result: bool = check_callable.call_func(child, max_depth)
if result:
results.append(child)
if not (result and prune_branches):
results.append_array(find_all_children(
child, check_callable, max_depth, prune_branches))
return results
func _is_editor_prop(node: Node, _depth = null) -> bool:
return node is EditorProperty
func _enter_tree():
call_deferred("add_tooltips")
func add_tooltips():
var inspector: EditorInspector = get_editor_interface().get_inspector()
var editor_props: Array = find_all_children(
inspector, funcref(self, "_is_editor_prop"), 5, true)
for prop in editor_props:
prop.hint_tooltip = "%s\n%s" % [prop.label, "TEST TOOLTIP"]
