How do I move an object to a different coordinate using a script?

I would propose a bit of a change in logic

# SceneChange
extends Node

var target_tp: Vector2
var player_teleported: bool

func scene_transition(tp_position: Vector2) -> void:
    target_tp = tp_position
    player_teleported = true
    get_tree().change_scene_to_file.bind("res://Scenes/a.tscn").call_deferred()
# frisk_home
extends Area2D

func _on_body_entered(body):
	if body.name=="Frisk":
		SceneChange.scene_transition(Vector2(168, 176))
# player script
func _ready():
	if SceneChange.player_teleported:
		position = SceneChange.target_tp
		SceneChange.player_teleported = false

Does something like this work?