Godot Version
4
Question
I want to make it look like the window resizes in windowkill.
So i code like this
tween.tween_property(viewport, “size”, ~~~~)
But it doesn’t work…
4
I want to make it look like the window resizes in windowkill.
So i code like this
tween.tween_property(viewport, “size”, ~~~~)
But it doesn’t work…
Windowkill uses a fork of Godot that may modify how the behavior of that works, it’s here GitHub - torcado194/godot-windowkill
Most of them are coded in c++, is windowkill coded in c++?
I don’t know, I’m just saying that if it’s not working as it does in windowkill is because they are using a custom fork of the engine and may have coded that in it.
I just tested this code:
extends Node
func _ready() -> void:
var tween = create_tween()
var window = get_window()
tween.tween_property(window, "size", Vector2i(1000, 1000), 3)
And it works but the resizing is not fluid. Windowkill Godot fork probably has modifications to do that smoothly.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.