Godot Version
4
Question
I want to make it look like the window resizes in windowkill.
So i code like this
tween.tween_property(viewport, “size”, ~~~~)
But it doesn’t work…
4
I want to make it look like the window resizes in windowkill.
So i code like this
tween.tween_property(viewport, “size”, ~~~~)
But it doesn’t work…
Windowkill uses a fork of Godot that may modify how the behavior of that works, it’s here GitHub - torcado194/godot-windowkill
Most of them are coded in c++, is windowkill coded in c++?
I don’t know, I’m just saying that if it’s not working as it does in windowkill is because they are using a custom fork of the engine and may have coded that in it.
I just tested this code:
extends Node
func _ready() -> void:
var tween = create_tween()
var window = get_window()
tween.tween_property(window, "size", Vector2i(1000, 1000), 3)
And it works but the resizing is not fluid. Windowkill Godot fork probably has modifications to do that smoothly.