How do I use the sprite sheet slicer in godot4

Godot Version

4.2.1

Question

Hey there, I was watching this tutorial for Godot 3 and he seems to use a “automatic sprite sheet slicer”. I was wondering how can I access this feature in Godot4?

You can access it by using an atlas texture instead of giving the Sprite2D node a texture.
Select the Sprite2D node and in the inspector click on the drop down box beside Texture
From the drop down select New AtlasTexture.
Drag your sprite sheet over to the Atlas <empty>.
Then click on Edit Region and at the top of the window you will see Snap Mode None
In that drop down is Auto Slice

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