Godot Version
Godot 4.2.1
Question
I’m a noob at Godot but would like to make a game in it. Suppose I have a wooden in Blender, see image. The panel is 4m long. I want to use this panel in
different places in an interior. I need different dimensions of this panel in all places: in some places only 0.8m, in other places 9.2m. In Blender I use a Linked Duplicated for this with a Boolean modifier or an Array and Boolean modifier respectively.
In Blender, I think this is the most efficient way to reuse an object (while still customizing it to your liking). What is the best way to do this in Godot? Is it useful to put all the panels in place in Blender and apply Booleans? I believe that Godot sees the Linked Objects as separate objects and therefore handles them less efficiently? Are the materials also duplicated or does Godot use 1 material? Does it make sense to build an interior in Blender or can I also use Boolean Modifiers in Godot?
It is best to give an object that I no longer modify its own scene in Godot and then reuse this scene. But what if I want to display the object in a customized way? What is the best way?
I hope you understand my noob questions and can help me on my way. Maybe I see obstacles on the road that don’t exist. If you have links to PDFs or video tutorials, I would be very grateful!