Godot Version
v4.2.2.stable.mono.official [15073afe3]
Question
I use 2 render layers: “Default” and “Baked” for use with LightmapGI.
There’s a possibility that I may use more layers, but before proceeding:
Is there a way to display in the editor’s viewport the VisualInstance3D node inheritors (eg. MeshInstance3D types) that are inside a specific layer?
The point is to switch back and forth to notice the ones missing in the layer in a glance (unless there’s a clearer way to make this sort of comparison). Otherwise it can be chaotic to find out (I have a plugin that generates lots of nodes).