How do you gather analytics in your game?

Godot Version

4.3

Question

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Hi all,
I will need some way of gathering data different events in the game to help me take better design decisions regarding my game in the future.

I have used things like GTM for websites in the past but implementing it in a game is new for me.

From what I have read on forums people will usually just anonimize their data and send it to a web server with a db.
This doesn’t seem to be to hard on the surface. Just ask user if he agrees to send data. And send a json with array of events. I probably could make this work and query what I need with SQL

But it’s another thing to maintain, and probably would be better to have something off the shelf that is secure and rock solid.

What do you use? And recommendations or experiences good/bad with popular solutions?

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i’d suggest looking into third-party services, like https://gameanalytics.com/ which provides godot integration and a free-tier pricing option.

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I’m wrapping up my first game in Godot. I couldn’t figure out how to add Game Analytics, but I came across Quiver and to me it seems to be a much simpler solution.

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