How might I put this idea into my game

I am currently working on an open world game that has parrying (think Elden Ring or Ultrakill). The thing is, I think it would be funny to parry the floor. I just don’t know how i might go about parrying the actual floor. This would be cool to add but if I can’t get it to work I might just abandon the idea and stick with the other mechanics

Elaborate on “parry the floor”

I mean like the player parries the floor and then somehow the floor hits the player? (this idea is so stupid its beyond my compression) An idea is that the player would go flying in the opposite direction. I feel like this is such a weird idea that thinking about to much would make my head hurt.

What you’re describing sounds a lot like a regular jump but with a silly animation.

If your weapon has a range, and a designated parry button you could just code so if your player looks at the floor and parrys they get thrown back the opposite direction of their current facing direction.

Then just code a small visual representation to play for floors attack that you create and play when player does it, and apply damage to player.