How much do textures affect performance?

Godot Version

4.4.1

Question

I’m wondering how much the size and detail of the textures affect the performance greatly?

I’m not gonna create a AAA-game but I wonder how much I should push down the resolution and size of them from 4k?

Depends on what kind of operations You plan to do with those textures.
In most of the games, especially by small teams, it’s a negligible thing, which will affect only VRAM requirements.
I recommend to always start with a higher resolution as it’s much easier to scale down later on if required.

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