So what’s the verdict?
Is it secure or not?
Or..
Is it as secure as the next engine or not?
So what’s the verdict?
Is it secure or not?
Or..
Is it as secure as the next engine or not?
Godot is as secure as you want and make it to be for your specific use case.
I fail to see the benefit of decompiling a game in any case.
If you are trying to bypass copy protection you don’t need to know the entire system.
If your interest is creating a clone then it is usually going to be far easier to just remake it.
There is very rarely any secret code logic that cannot be replicated tucked away in a game.
Side note, was there truly a need to flag the post? (question not directed at anyone in particular)
It was very deceptive and was spreading false information so I believe so.
In addition to what @tibaverus pointed out, it was a new user who appeared to only create an account to troll this thread. If it had been someone who was positively engaging in other places, that would be different.
There seems to be quite a big uptick in troll / AI accounts recently. Report where you can.
Whatever I said in this topic was wrong,It’s VERY easy to decompile games I think bruh