How safe is godot right now?

So what’s the verdict?

Is it secure or not?

Or..

Is it as secure as the next engine or not?

Godot is as secure as you want and make it to be for your specific use case.

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I fail to see the benefit of decompiling a game in any case.
If you are trying to bypass copy protection you don’t need to know the entire system.
If your interest is creating a clone then it is usually going to be far easier to just remake it.
There is very rarely any secret code logic that cannot be replicated tucked away in a game.

Side note, was there truly a need to flag the post? (question not directed at anyone in particular)

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It was very deceptive and was spreading false information so I believe so.

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In addition to what @tibaverus pointed out, it was a new user who appeared to only create an account to troll this thread. If it had been someone who was positively engaging in other places, that would be different.

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There seems to be quite a big uptick in troll / AI accounts recently. Report where you can.

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Whatever I said in this topic was wrong,It’s VERY easy to decompile games I think bruh

Ta da!

This has nothing to do with how “safe” is godot. The devs theselves said they prefer to keep the game open, so this adds nothing to this conversation.

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Hi! Beginner here.
started game dev a few days ago, hit this same worry, and heres how I talked myself down and sticking with Godot (sorry if terms are wrong, giving it my noob best):

I dont think its an engine or code problem. My framing shifted from “how do I stop attacks” to “how do I make it not worth bothering with.” That second one is more workable for me.

Then I asked: what am I actually defending against? Turned out I don care about pirates or people poking in the files, only someone reselling the whole game.

So my plan:

While testing: only upload undecorated small slices that I need feedback on. No final sprites, no music. No reseller iss going to stitch alpha scraps together and resell them.

At release: keep a devlog as a paper trail for ownership, be the first to publish the full game, and have at least one original song (music makes DMCA claims stronger, hellow YT). Enforce DMCA for a few weeks, then drop it and move on.

Well, thats all under the assumption my game even gets popular enough for anyone to bother. :slight_smile:
Hope it helps!

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I have a pretty good idea for a game. The best thing I can do to protect it is to not tell anyone else that idea. If it gets published then hopefully I’ll make enough from it before it’s widely known how popular it is. Thats my thoughts on this. A lot of the other stuff I’ll be making is just going to be niche and either not worth charging for or not enough market to make it worth copying.

By now the talk from Godotcon has been uploaded, which has some good insights on reasonable ways to prepare against reupload scams: