Having a try of the new IK system and it looks great! Just wondering, how would you go about controlling the end bone orientation in the TwoBoneIK3D system node? I can’t find any options within the node itself, would you usually use it in conjunction with another node that handles the orientation?
I assume by ‘end bone orientation’ you mean something like this:
In that case, you can use the CopyTransformModifier3D node (as suggested by the commenter). You can set it up so that the end bone follows the rotation of some other object in your scene, like say, the marker you may already be using to control the IK.