Godot Version
4.5
Question
Importing Synty assets(POLYGON_NatureBiomes_AridDesert_SourceFiles_v2) following the tutorials(1 and 2), so far so good, able to find out the textures of each fbx according to the hints of MaterialList_PNB_Arid_Desert.txt, but there are some hints I can’t figure out, like this one
Prefab Name: SM_Env_Rock_Small_06
Mesh Name: SM_Env_Rock_Small_06
Slot: Rock_Triplanar_01 (Uses custom shader)
How should I import this “SM_Env_Rock_Small_06.fbx”? Like which texture I should use(this one do not specify the name of the texture)?
the meaning of “use custom shader”?
There are some textures name with “rock”, like “Rock_Lava_Emission_01.png”, “Rock_Lava_Texture.png”, “Rock_Lava_Normals.png”(these 3 belong to the same group I guess), “Rock_Texture_01.png”(this one do not have emission, normals) etc.
Thanks