Godot Version
v4.4.1.stable.official [49a5bc7b6]
Question
So, i have this error:
W 0:00:01:053 DisplayServerWindows: Your video card drivers are known to have low quality OpenGL 3.3 support, switching to ANGLE.
<C++ Fuente> platform/windows/display_server_windows.cpp:6921 @ DisplayServerWindows()
The question is how to switching to angle?
And how can I make this the default rendering method?
I’m sorry if I’m asking a strange question, but I don’t understand anything about programming, I’m trying to follow a tutorial on youtube and this error won’t let me continue 
This is not a huge issue
. If you run the game on a computer that supports OpenGL then it won’t have to switch to ANGLE. It basically converts the OpenGL signals to whatever is compatible with your system. You’re probably using an older graphics card or perhaps no graphics card like me : P
If you want to get rid of this error you can go to ProjectSettings then Search ‘GL Compatibility’. Then under Driver:Windows, change it to ‘opengl3_angle’. I don’t recommend changing this setting though, because of ANGLE’s slower performance. I recommend keeping it to default settings as Godot will switch to it automatically when needed anyways…