Godot Version
4.2
Question
How to add normal map to a sprite2D
You can find a tutorial of how to do that on the GDQuest website: Lighting with 2D normal maps · GDQuest
The GDQuest tutorial is outdated. In Godot 4.x you have to add a new CanvasTexture first and then the diffuse and normal map textures.
Thank you so much