Godot Version
4.2.1
OS
Windows 11
Question
Hi. When I open my game in Exclusive Fullscreen mode, switch to Maximized mode and then click the window button (the button between minimize and close on windows) I get this pretty ugly blue window toolbar.
When I start my game directly in Maximized mode, this doesn’t happen.
But if I switch from Maximized to Exclusive fullscreen and then back again to Maximized it happens again.
Don’t really know how to fix this hehe.
Also, if it helps, here’s the code I use to switch the screen modes:
static func set_window(scr:int):
match scr:
0:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
1:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MAXIMIZED)
_:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)