Godot Version
Godot 4.41
Question
I’ve been creating a few models in MagicaVoxel with a view to using it for a game I’m creating. I’ve created a small test scene that looks great in MagicaVoxel.
However, when I export the models to OBJ format and then import into Godot, the colours look dull - particularly the grass. Please see the screenshots below.
In MagicaVoxel:
In Godot:
Obviously there’s a huge difference here and I understand that the lighting may be different in each editor but this seems like a huge discoloration. The scene - in Godot - has lit by a DirectionalLight3D with I think all the default settings, it’s placed above the scene.
I’ve also tried various settings by adding a WorldEnvironment but nothing is getting me anywhere close to how it looks in MagicaVoxel.
So what am I missing here? Is this a lighting issue in Godot or perhaps something in the way that MagicaVoxel is exporting the model?