hopefully this is an easy question, i have a transparent sprite layered on top of the camera, and i want to blur it, but i genuinely do not know how, is there a way to do it in godot?
You can do that with a shader. You can do a lot of things with shaders, really; you might want to have a look at this site. I set the search for blur, but it’s got all sorts of stuff.
Yes, @hexgrid is right, shaders are very good and have almost unlimited functionality, but they can be quite confusing. I recommend studying GLSL and GDShader, since Godot’s shader system has a very similar syntax.
thank you mate i preciate it
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