How to change a character's .mesh and keep the animation?

Godot Version

v4.3 stable

Question

I have a character that has several animations that I put together in mixamo and I would like to reuse the scene for other characters, but when I tried to change the mesh it got buggy, the same happens if I try to change the skeleton3D

bug1
bug2

You can’t do that, each Mesh will have a different mapping with the Skeleton3D bones.

You’ll need to re-target the 3D skeletons of your models. More info here Retargeting 3D Skeletons — Godot Engine (stable) documentation in English

2 Likes

It seems simple but I really didn’t know what proxy, thank you very much

I found a video that explains what mrcdk said: https://www.youtube.com/watch?v=zCvCHO6sk3Y

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