RohR
August 24, 2024, 9:46pm
1
Godot Version
v4.3 stable
Question
I have a character that has several animations that I put together in mixamo and I would like to reuse the scene for other characters, but when I tried to change the mesh it got buggy, the same happens if I try to change the skeleton3D
mrcdk
August 25, 2024, 3:16pm
2
You can’t do that, each Mesh
will have a different mapping with the Skeleton3D
bones.
You’ll need to re-target the 3D skeletons of your models. More info here Retargeting 3D Skeletons — Godot Engine (stable) documentation in English
2 Likes
RohR
August 25, 2024, 6:41pm
3
It seems simple but I really didn’t know what proxy, thank you very much
RohR
August 25, 2024, 6:43pm
4
I found a video that explains what mrcdk said: https://www.youtube.com/watch?v=zCvCHO6sk3Y
system
Closed
September 24, 2024, 6:43pm
5
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