How to change the animated frames from being automatically picked right> to below in atlas

Godot Version

version 4.4.1

Question

Hi just started godot, i am trying to animate my tiles, but in my atlas the tiles i want to animate are one below another instead of next to it so when i add frames on my starting tile it automatically adds the frame next to it instead under it, is there any way i can choose freely which frames i want to add next or to just make it add the frame below not right of it , thank you

You are talking about animated tiles for a tilemap? As long as it’s just one column per animation, you can set that tile’s Columns (first property in Animation) to 1.

As far as I know there’s no way to change that behavior. The frames of the animated tile must be in the same row as the tile.

so why do they make tilesets for atlases set up that way, is it different for other game engines?