Godot Version
v4.2.stable.mono.official
Question
Is there a way to “check health” of server created like this, via http:
var server = ENetMultiplayerPeer.new()
server.create_server(PORT)
E.g. i have some “matchmaking server” that finds available “rooms”(ENetMultiplayer servers) for us. And i want this server be able to check health of these all ENetMultiplayer servers it knows about.
Also, i tried this “Express-like” server implementation in GD - link, but it is depricated already and cant be used in gd4.
so, is there a way to do that? or, if im looking in a wrong way, please tell me about that Thanks