How to cliff / higher walls autotile?

Godot Version

4.6.

Using this Tiny Farm RPG - Asset Pack [16x16] by Emanuelle Asset pack

How to cliffs / higher walls autotile

I wanted to use those to set boundaries to my levels/ world. I watched several videos, searched online but somehow I don’t know what the problem is here.

I’m struggling to understand if what I wanna do is even possible. I got this cliff set and I can’t wrap my head around how to use it.

The 3*3 minimal I understood. But how the heck do I add the wall parts (arrows) to the autotile set? When I try to include them the grass edge turns into a hard cut edge (black circle to tile) and I just don’t get why. And maybe I’m wrong and that’s not how this is used at all.

Maybe somebody could enlighten me on this or tell what else I would have to do to use autotiling for higher walls?

Thanks in advance :slight_smile:


1 Like

Have you set your terrain to match on edge and corner? That should work.

Another option would be to add a second “cliff” terrain