4.6
Context: I have a skeleton with physical bones (ragdoll)
Like if i wanted to grab a ragdolls hand, and move it. I tried setting the nodes position, “set_global_pose”, and, not simulating the hand bone. in all those cases, the physical bones arent affected, they just stretch away. I tried locking the position axis and lerping it in code, but that makes the rest of the bones explode.
Magic runes that make any post get more views: ᚛ ᚠ ᛉ ᚦ ᚹ ᛗ ᛒ ᛃ ᚲ ᛈ ᛞ ᚛