Hello,
I’m working on the animations for my 3D game in Godot v4.6.1. I use an AnimationTree to organize my animations, and I just tried to copy/paste a complex StateMachine node from one BlendSpace2D to another. I did this by left-clicking on the resource tab of the existing StateMachine node and right-clicking on the Copy button. Then, I added a new StateMachine node where I needed it and tried to use the Paste button, but nothing happened. The same issue occurred when I tried to save the StateMachine node resource as a .tres file and load it into a new StateMachine node.
I really need to know how to copy/paste or load a StateMachine node. Otherwise, I risk losing all the time I spent building my StateMachine if I want to move it or if a software bug occurs (which has already happened to me!).
Thank you in advance for your answers.