Hi everyone!
I’m creating a 3D futsal game for mobile using Godot 4, and I want the field to look similar to the one in FIFA Mobile — with realistic indoor flooring, proper futsal lines, and lighting.
I’m not sure how to design the field correctly:
- Should I model the field in Blender and import it?
- Or can I build the whole thing using Godot’s 3D nodes?
- How should I add realistic lighting and indoor reflections?
- Any assets or tips to make the field look professional?
If anyone has done something similar or has tips, I’d really appreciate your help!
Thanks in advance!