How to create a futsal field like FIFA Mobile in Godot 4?

Hi everyone!
I’m creating a 3D futsal game for mobile using Godot 4, and I want the field to look similar to the one in FIFA Mobile — with realistic indoor flooring, proper futsal lines, and lighting.

I’m not sure how to design the field correctly:

  • Should I model the field in Blender and import it?
  • Or can I build the whole thing using Godot’s 3D nodes?
  • How should I add realistic lighting and indoor reflections?
  • Any assets or tips to make the field look professional?

If anyone has done something similar or has tips, I’d really appreciate your help! :folded_hands:

Thanks in advance!

There is plenty of information on importing from blender online. Have AI slop questions and responses been banned yet on this site?