How to Create a Procedural Map for a Survival Game?

I need to create a procedural map for a survival game. My goal is to make a procedural map with biomes similar to Rust/Valheim, where each biome has its own special bosses and mobs. How can I do this?

for procedural generation you need this variant of the engine

it is maintained alongside godot and is available as an addon as well.
it provides voxel terrain generation of many types, including minecraft cubes and a more smooth subnautica-like terrain.

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Ok good but its minecraft :S I need smilar Rust.

it has both, look at the pictures in the link.



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