Hi guys, so i have a path and im currently using CSGPolygon3D with “Use Collision” which works but the problem with that is that it acts like an actual block that it stops my movement, im looking for something more like Area3D where I can go through it basically not part of the map, any way this is achievable?
You can bake the csg’s collision data and apply it to a Area3D instead; if the shape is dynamically created you can use the bake_collision_shape()
function, otherwise the “CSG” button in the toolbar can create it in one click.
Thank you soo much you a legend